MadSony: Шугей Юшида ответил на вопрос о PS Vita 2
: 31 окт 2021, 17:15
А в чем принципиальная разница?Dionis писал(а): 31 окт 2021, 12:48Проще дисками меняться или стать каким нибудь двоечником на Хбоксе и троечников на ПС5
Форум безумных фанатских битв на тему видеоигр
https://www.madfanboy.com/forum/
А в чем принципиальная разница?Dionis писал(а): 31 окт 2021, 12:48Проще дисками меняться или стать каким нибудь двоечником на Хбоксе и троечников на ПС5

Так вкинь статистику, в чём проблема.
А если уж консоле богачи раскошеливаются на дисковую версию, то быстрее ее проходят практически спидраном, чтобы скорее выставить игру на авито до первых скидокNewfag писал(а): 31 окт 2021, 17:22metallsatanist, пекари нищие и поэтому пиратят, консолы богачи и поэтому покупают один диск на 50 человек и закупаются в двойках/тройках, а потом перепродают акки, теперь понятно![]()
колиечство ачивок на скоростное прохождение как бы показывает - насколько ты бедныйXopek писал(а): 31 окт 2021, 18:43быстрее ее проходят практически спидраном, чтобы скорее выставить игру на авито
«Только 5–7% ПК-геймеров платят за игры»
только честно
нет никакого желание вести диалог с такимиWhile we can’t say for certain how many games played on PCs overall are pirated, it’s definitely not 93%. After Guillemot’s comments in 2012, Matt Ployhar, an employee at Intel, published a massive post number-crunching piracy rates, global sales, and the best available data. By taking the five most popular games on torrent sites and comparing them across platforms, Ployhar guessed that 17.6 million units, together making up 14.6% of the global PC games market, were illegal downloads.
Ployhar also looked at Steam’s hardware survey data, which, at the time, included a list of commonly installed applications. In this voluntary survey of the most active and dedicated Steam users, torrent clients are represented in 30-35% of PCs surveyed. Assuming that everyone with a torrent client installed used it to pirate games, which is surely inaccurate, this survey provides Ployhar’s guess for a number in the top range: 15-35% of PC gamers steal games.
Some developers have gone so far as giving the piracy ecosystem a little nudge. Just to get the ball rolling, as it were. “It isn't unusual,” Ismail says when I ask him about developers uploading their own games to piracy hubs or torrent clients. “Hotline Miami did that, McPixel did that—a lot of indie developers are rather aware of the power of piracy. I've heard people argue that ‘a game isn't a success until there's a torrent,’ and there's one really easy way of ensuring there is.”
Growing word-of-mouth and a broad gesture of goodwill has helped these small developers become larger developers. CD Projekt has seen its sales rise dramatically with each new installment of the Witcher series, something that Iwiński attributes to fans’ goodwill. “Did the fact that it’s easier to pirate our game increase our audience? I don’t know,” Iwiński says. “However, I am pretty convinced that making games packed with content, easy to install and update, and working without an online connection, sure did… [A] lot of trust has been established thanks to our DRM-free approach and strong post-release support of both The Witcher 2 and The Witcher 3. We sold six million units of The Witcher 3 in the first six weeks—that’s a lot of gamers out there trusting us with their money.”